
Mod Any Game
Lets an agent mod a PC game you own, from idea to working in-game build with a recorded clip.
- Repository
- rehan-remade/universal-modder
- Stars
- 9,328
- Licence
- MIT
- Files
- 15 files
What it does
Once installed, the agent walks through a full modding workflow for a PC game you own: it checks the game's engine, mod loaders and anti-cheat, picks the least invasive way to add your idea, backs up your saves, reads the game's code and data, builds a small working slice, verifies it in the real game with screenshots and input automation, and can cut a showcase video. It also generates art and sound through the fal service and keeps a journal of its progress.
Great for
- Hobbyist modders who want an idea (a new weapon, enemy, or unit) built and tested in an offline single-player game
- Developers learning how mod loaders, decompiled code and game data fit together
- Creators who want a recorded proof-of-concept clip of a mod
Skip it if
- Online or competitive games with anti-cheat: the skill itself says not to mod the client there, and doing so can get accounts banned
- Games you do not own: the skill is framed around mods for games the user owns, and reverse engineering may breach a licence or law
- Users expecting a one-click install: it relies on a CLI tool, external loaders, and often manual setup per game
Try asking
- “Add homing missiles and a nuke to my Terraria world using tModLoader”
- “Make a new civilization for Age of Empires II with custom 3D-rendered units”
- “Can I mod this game? Check its engine and anti-cheat first”
- “Put Minecraft inside a GTA V scene and record a 30 second showcase clip”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 15 original files, the MIT licence and an attribution note.
mod-any-game.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip mod-any-game.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip mod-any-game.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Start with an offline game or a private server you run, and keep pristine copies of your saves and test worlds before any modded launch
- Give a one-sentence idea and a clear definition of done, such as a working in-game item plus a 20-45 second clip
- Check the MODLOG.md journal and the publish check (um publish check) before sharing any mod, so no game files or secrets leak
What's inside
- references/case-studies.md
- references/engines/bannerlord.md
- references/engines/bethesda.md
- references/engines/big-frameworks.md
- references/engines/dotnet-xna.md
- references/engines/genie-aoe2.md
- references/engines/godot.md
- references/engines/isaac.md
- references/engines/iw-engine.md
- references/engines/minecraft.md
- references/engines/misc-engines.md
- references/engines/native.md
- references/engines/retro-decomp.md
- references/engines/source.md
- SKILL.md
Redistributed unmodified from rehan-remade/universal-modder under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.