
Game Asset Pipeline
Turns generated or hand-made art into sprite sheets, frames and 3D-rendered sprites that a game engine loads.
- Repository
- rehan-remade/universal-modder
- Stars
- 9,328
- Licence
- MIT
- Files
- 1 file
What it does
When this skill is installed, the agent knows how to convert raw art into the exact size, frame layout, orientation, transparency, palette and file format a game expects. It runs the project's own 'um' command-line tool to cut out backgrounds, fit sprites to frame sizes, pixelate art, build sprite sheets, add player-colour masks, make seamless textures, and render a 3D model into sprite frames from a game-style camera using Blender. It also tells the agent to check the game's existing assets first and to test converted files in the game before shipping.
Great for
- Indie or modding game developers who need sprites or sprite sheets in a specific engine format
- Artists turning AI-generated images into usable game frames or icons
- Modders building asset packs for classic RTS or platformer games
Skip it if
- People who only want a single picture generated, since it converts and packs assets rather than creating art from scratch
- Anyone converting another game's copyrighted Unity assets without permission: section 6 covers reading a user's own install into a private resource pack, and the skill says the output must never be shared
- Users without Blender or the 'um' tool installed, since the commands will fail
Try asking
- “Cut the background off this generated unit image and fit it into a 64x64 sprite frame with the bottom edge aligned”
- “Render my 3D unit model into 16 isometric facings for an RTS game and pack them into a sprite sheet”
- “Make a 3-frame idle bobbing animation from this sprite and convert it to a vertical strip”
- “Turn this painted art into 32x32 pixel art with a 16-colour palette and a dark outline”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 1 original files, the MIT licence and an attribution note.
asset-pipeline.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip asset-pipeline.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip asset-pipeline.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Open a stock asset from the target game first and note its frame size, orientation and pivot so the converted files match.
- Use the preview command and look at the result before putting files into the game, then confirm scale and facing in-game.
- Keep source files in a folder such as assets/gen/ and batch-convert with a script so the pipeline can be rerun.
What's inside
- SKILL.md
Redistributed unmodified from rehan-remade/universal-modder under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.