
Blitz3D Decompile and Port
Decompile a Blitz3D game and port its logic or animated models to another engine like Roblox
- Repository
- rehan-remade/universal-modder
- Stars
- 9,328
- Licence
- MIT
- Files
- 7 files
What it does
When installed, the agent follows a documented workflow for taking an old Blitz3D game (a BASIC-like 3D engine), decompiling its compiled exe back into readable Blitz source using the B3DDecomp tool, and then re-creating its behaviour in another engine such as Roblox. It also includes Python and Blender scripts that convert animated .b3d 3D models (with bones and keyframes) into a Roblox-friendly format. It stresses that the original game is the reference to test against and that protected or unlicensed games should not be reverse-engineered.
Great for
- Modders porting an open-source or self-owned Blitz3D game, such as SCP: Containment Breach, into another engine
- Developers converting animated Blitz3D viewmodels into Roblox with bones and keyframes intact
- Engineers who need to verify a port's timing, rates and aim against the original game's decompiled numbers
Skip it if
- Decompiling commercial or protected games the user has no rights to: the skill itself says to stop, and publishing the result can infringe copyright
- Protected builds that hash function names or encrypt the module: the skill says to stop rather than defeat the protection
- Non-developers with no Blender, .NET or command-line experience, since setup is technical
Try asking
- “Decompile my SCP-CB copy with B3DDecomp and show me the player movement code”
- “Port the Blitz3D viewmodel animation for this weapon into a Roblox-ready FBX”
- “Measure the fire rate of the decompiled weapon at the fixed tick and compare it with my port”
- “Explain how Blitz3D's Animate and CurveValue functions differ from a straight transcription”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 7 original files, the MIT licence and an attribution note.
blitz3d-decomp.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip blitz3d-decomp.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip blitz3d-decomp.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Keep all decompiled output and disassembly outside any repository and never publish it; only the scripts are meant to be shared.
- Only port games you own or openly licensed games, and credit them and check each asset's licence before uploading anything.
- Check the exe's sections with objdump or a PE viewer before starting, and stop if a .b3dmod section is present.
What's inside
- references/b3d-to-roblox.md
- references/blitz-runtime.md
- scripts/roblox/b3d_skin.py
- scripts/roblox/vm_anim_data.py
- scripts/roblox/vm_build.py
- scripts/roblox/vm_render.py
- SKILL.md
Redistributed unmodified from rehan-remade/universal-modder under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.