
Game Recon for Modding
Map an installed game's engine, mod route, and compatibility before writing any mod code
- Repository
- rehan-remade/universal-modder
- Stars
- 9,328
- Licence
- MIT
- Files
- 2 files
What it does
When you want to mod a game, this skill makes the agent first investigate the game on your computer: where it is installed, what engine it uses, whether it has anti-cheat, which mod loaders are already present, and where saves and configs live. It also checks whether your machine can run the game at all, such as a Windows game on macOS or Linux, and searches online modding communities for the current recommended route. The findings are written into a MODDING_PLAN.md file that later steps rely on.
Great for
- Players or developers who want to know whether a specific game can be modded before investing time
- Modders starting a new project who want a documented plan with the right loader and install steps
- People running Windows games on macOS or Linux who need a compatibility check
Skip it if
- Online-only or live-service games with anti-cheat, where modding can get accounts banned and the skill itself warns to treat them as protected
- Anyone expecting a guaranteed answer: the scan cannot see anti-cheat drivers or launcher protection outside the game folder, so manual checks are still needed
Try asking
- “Can I mod Hollow Knight? What engine is it built on?”
- “How do people mod Stardew Valley and which loader should I use?”
- “Figure out how I can run and mod this Windows-only game on my Mac”
- “Start a modding plan for my installed Skyrim copy”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 2 original files, the MIT licence and an attribution note.
game-recon.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip game-recon.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip game-recon.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Pass the game folder path directly if the game is from GOG, itch, or a standalone install, since store scanning will miss it.
- Read the 'also' line from the scan output when several engine signals appear, because launchers and web helpers can mislead the top result.
- Review MODDING_PLAN.md before continuing, especially the anti-cheat and safety verdict, and back up save folders first as the plan suggests.
What's inside
- references/compatibility.md
- SKILL.md
Redistributed unmodified from rehan-remade/universal-modder under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.