
Architecture Review
Checks that game design requirements are covered by architecture decisions and flags gaps and conflicts
- Repository
- Donchitos/Claude-Code-Game-Studios
- Stars
- 32,965
- Licence
- MIT
- Files
- 10 files
What it does
Once installed, the agent acts as a quality gate for a game project's architecture. It reads the game design documents and architecture decision records (ADRs), builds a traceability matrix linking each design requirement to the decision that covers it, and looks for missing coverage, conflicting decisions, and mismatches with the pinned game engine version. It then produces a PASS, CONCERNS, NOT ASSESSED, or FAIL verdict and can write a report and update a traceability index, asking for approval before writing.
Great for
- Game developers running a formal architecture review before moving from technical setup into pre-production
- Technical leads who want a traceability check between design documents and architecture decisions
- Teams in the Claude Code Game Studios framework who need a requirements-to-stories-to-tests chain in the production phase
Skip it if
- Small projects without written game design documents or ADRs, since there is nothing to trace (the skill expects those files to exist)
- Non-game software, because the workflow is built around game design documents and game engine compatibility
- Treating the verdict as final sign-off: the skill describes its verdict as advisory, and it can miss issues outside the files it reads
Try asking
- “Run a full architecture review of my game project before pre-production”
- “Show me which design requirements have no architecture decision record yet”
- “Check my ADRs for conflicts with each other and against the pinned engine version”
- “Build a requirements traceability matrix linking GDD requirements to ADRs, stories and tests”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 10 original files, the MIT licence and an attribution note.
architecture-review.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip architecture-review.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip architecture-review.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Run the skill with a focus argument such as coverage, consistency, engine or rtm to narrow scope and reduce time and token use
- Review the matrix and draft report inline before approving any write, since the skill asks for approval first in collaborative mode
- Make sure the framework's helper scripts and docs (.claude/scripts, .claude/docs) are present, because the skill depends on them
What's inside
- references/1-load.md
- references/2-extract-requirements.md
- references/3-traceability.md
- references/4-conflicts.md
- references/5-engine.md
- references/6-document-coverage.md
- references/7-report.md
- references/8-write.md
- references/9-handoff.md
- SKILL.md
Redistributed unmodified from Donchitos/Claude-Code-Game-Studios under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.