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mo · js vs Rough.js

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

mo · js

Open source · MIT

A JavaScript library for building motion graphics and animations on web pages.

Rough.js

Open source · MIT

A small JavaScript library that draws shapes in a sketchy, hand-drawn style on Canvas or SVG.

The short answer

Choose mo · js if you need…

  • Front-end developers who want decorative animated effects like bursts, shapes, or icon animations
  • Developers who already use a bundler such as webpack or rollup and want to install via npm
  • Designers working with a developer who wants more customizable motion on the web
  • Teams who want to add small visual flourishes to a page without a large animation framework

Choose Rough.js if you need…

  • Web developers who want a casual, hand-drawn look for diagrams or illustrations
  • Developers building whiteboard-style or sketch-style interfaces
  • People creating maps or charts that should look informal
  • Projects that need a lightweight drawing library with no heavy dependencies noted in the README

Side-by-side

mo · jsRough.js
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars18.9k21.3k
Setup difficultyIntermediateIntermediate
How you get itInstall with a package managerInstall with a package manager
Main languageCoffeeScriptHTML
Last code update3 months ago2 years ago

What each one is

mo · js

mo·js is a JavaScript library for creating motion graphics on websites, such as animated shapes, bursts, and swirls. It uses a declarative API, meaning you describe the animation you want in configuration objects rather than writing each frame by hand. It is typically added to a site through npm or a CDN and is aimed at making visual effects that enhance the user experience.

Rough.js

Rough.js is a small JavaScript graphics library that makes lines, shapes, and paths look hand-drawn instead of perfectly computer-drawn. It works with both HTML Canvas and SVG, so it can be added to a web page to produce diagrams or illustrations with a sketchy look. The README describes it as under 9 kB in size.

Best for

mo · js

  • Front-end developers who want decorative animated effects like bursts, shapes, or icon animations
  • Developers who already use a bundler such as webpack or rollup and want to install via npm
  • Designers working with a developer who wants more customizable motion on the web
  • Teams who want to add small visual flourishes to a page without a large animation framework

Rough.js

  • Web developers who want a casual, hand-drawn look for diagrams or illustrations
  • Developers building whiteboard-style or sketch-style interfaces
  • People creating maps or charts that should look informal
  • Projects that need a lightweight drawing library with no heavy dependencies noted in the README

Strengths

mo · js

  • The README describes a declarative API that gives fine control over animation.
  • Ships with built-in components such as html, shape, swirl, burst, and stagger to start quickly.
  • Installable via npm or a CDN, and the README notes support for bundler optimizations like tree shaking.

Rough.js

  • Small library size, described as under 9 kB in the README
  • Works with both Canvas and SVG output
  • Simple API with examples for shapes, fills, and paths

Not ideal for

mo · js

  • People who need a no-code tool, since mo·js requires writing JavaScript
  • Projects that must support older or unlisted browsers, since the README lists minimum versions and says others are not extensively tested
  • Developers looking for a general-purpose UI framework, since the README describes it as a motion library

Rough.js

  • People who need precise, technical, or CAD-style drawings, since the output is intentionally rough
  • Users who want a ready-made drawing app rather than a code library, since the README covers only the library API
  • Non-programmers looking for a point-and-click tool

Trade-offs

mo · js

  • The README lists specific browser minimums (for example Chrome 49+, Safari 8+) and says other browsers are not extensively tested.
  • The README does not document its own learning curve; learning resources are largely external tutorials and a separate API documentation site.
  • The project's primary language is CoffeeScript per repository metadata, which may matter if you plan to read or modify the source.

Rough.js

  • The README is brief and points to an external wiki for full API documentation
  • Output is deliberately imprecise, so it is unsuited to exact measurements
  • The README shows no information on browser support or the maintenance pace beyond the last push date

Getting started

mo · js

Install with npm

npm install @mojs/core

Install with yarn

yarn add @mojs/core
Step-by-step guide: how to use mo · js

Rough.js

Install from npm

npm install --save roughjs
Step-by-step guide: how to use Rough.js

Frequently asked questions

What is the difference between mo · js and Rough.js?

mo · js: A JavaScript library for building motion graphics and animations on web pages. Rough.js: A small JavaScript library that draws shapes in a sketchy, hand-drawn style on Canvas or SVG. mo · js suits front-end developers who want decorative animated effects like bursts, shapes, or icon animations, while Rough.js suits web developers who want a casual, hand-drawn look for diagrams or illustrations.

Are mo · js and Rough.js free?

mo · js: Free and open source. Rough.js: Free and open source.

Is mo · js or Rough.js more popular?

Rough.js has more GitHub stars (21.3k) than mo · js (18.9k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to mo · js and Rough.js?

Other options people compare them with include G2, Motion, Anime.js, Material, barba.js.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.