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mo · js vs SVGR

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

mo · js

Open source · MIT

A JavaScript library for building motion graphics and animations on web pages.

SVGR

Open source · MIT

Converts SVG icon files into React components you can import and use in code.

The short answer

Choose mo · js if you need…

  • Front-end developers who want decorative animated effects like bursts, shapes, or icon animations
  • Developers who already use a bundler such as webpack or rollup and want to install via npm
  • Designers working with a developer who wants more customizable motion on the web
  • Teams who want to add small visual flourishes to a page without a large animation framework

Choose SVGR if you need…

  • React developers who import SVG icons or logos into components
  • Teams with a shared icon set that needs consistent React components
  • Projects using Webpack or Node.js build setups that want automatic SVG conversion

Side-by-side

mo · jsSVGR
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars18.9k11.1k
Setup difficultyIntermediateBeginner
How you get itInstall with a package managerInstall with a package manager
Main languageCoffeeScriptTypeScript
Last code update3 months ago8 months ago

What each one is

mo · js

mo·js is a JavaScript library for creating motion graphics on websites, such as animated shapes, bursts, and swirls. It uses a declarative API, meaning you describe the animation you want in configuration objects rather than writing each frame by hand. It is typically added to a site through npm or a CDN and is aimed at making visual effects that enhance the user experience.

SVGR

SVGR takes an SVG image file and turns it into a React component, so the icon can be used like any other part of a React interface. It provides a command-line tool, a Webpack loader, and a Node.js API, and it can be tried in an online playground. Developers use it to avoid hand-converting SVG markup into JSX.

Best for

mo · js

  • Front-end developers who want decorative animated effects like bursts, shapes, or icon animations
  • Developers who already use a bundler such as webpack or rollup and want to install via npm
  • Designers working with a developer who wants more customizable motion on the web
  • Teams who want to add small visual flourishes to a page without a large animation framework

SVGR

  • React developers who import SVG icons or logos into components
  • Teams with a shared icon set that needs consistent React components
  • Projects using Webpack or Node.js build setups that want automatic SVG conversion

Strengths

mo · js

  • The README describes a declarative API that gives fine control over animation.
  • Ships with built-in components such as html, shape, swirl, burst, and stagger to start quickly.
  • Installable via npm or a CDN, and the README notes support for bundler optimizations like tree shaking.

SVGR

  • Produces ready-to-use React components from a raw SVG file
  • Offers several ways to run it: command line, Webpack loader, and Node.js API
  • Has a browser playground and documentation at react-svgr.com

Not ideal for

mo · js

  • People who need a no-code tool, since mo·js requires writing JavaScript
  • Projects that must support older or unlisted browsers, since the README lists minimum versions and says others are not extensively tested
  • Developers looking for a general-purpose UI framework, since the README describes it as a motion library

SVGR

  • Projects that do not use React, since the output is React-specific
  • People who only need a static SVG file displayed on a plain web page
  • Users who need to edit SVG artwork itself; SVGR only converts the file format

Trade-offs

mo · js

  • The README lists specific browser minimums (for example Chrome 49+, Safari 8+) and says other browsers are not extensively tested.
  • The README does not document its own learning curve; learning resources are largely external tutorials and a separate API documentation site.
  • The project's primary language is CoffeeScript per repository metadata, which may matter if you plan to read or modify the source.

SVGR

  • The README is short and points to external docs for most setup detail
  • Output depends on the SVG and options used, so the example may need review for complex files
  • Command-line and build setup require Node.js familiarity

Getting started

mo · js

Install with npm

npm install @mojs/core

Install with yarn

yarn add @mojs/core
Step-by-step guide: how to use mo · js

SVGR

Run the command-line tool without installing it

npx @svgr/cli --icon --replace-attr-values "#063855=currentColor" -- icon.svg
Step-by-step guide: how to use SVGR

Frequently asked questions

What is the difference between mo · js and SVGR?

mo · js: A JavaScript library for building motion graphics and animations on web pages. SVGR: Converts SVG icon files into React components you can import and use in code. mo · js suits front-end developers who want decorative animated effects like bursts, shapes, or icon animations, while SVGR suits react developers who import svg icons or logos into components.

Are mo · js and SVGR free?

mo · js: Free and open source. SVGR: Free and open source.

Which is easier to set up, mo · js or SVGR?

SVGR is easier to get started with (rated beginner); mo · js is rated intermediate and usually needs more setup.

Is mo · js or SVGR more popular?

mo · js has more GitHub stars (18.9k) than SVGR (11.1k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to mo · js and SVGR?

Other options people compare them with include G2, Motion, Rough.js, Anime.js, Material.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.