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G2 vs Rough.js

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

G2

Open source · MIT

A JavaScript library for building charts from data using a declarative, layered grammar.

Rough.js

Open source · MIT

A small JavaScript library that draws shapes in a sketchy, hand-drawn style on Canvas or SVG.

The short answer

Choose G2 if you need…

  • Front-end developers adding charts to a web dashboard
  • Data analysts comfortable writing a little JavaScript
  • Teams that want to customize chart behavior beyond preset chart types
  • Projects that need interactive or animated charts

Choose Rough.js if you need…

  • Web developers who want a casual, hand-drawn look for diagrams or illustrations
  • Developers building whiteboard-style or sketch-style interfaces
  • People creating maps or charts that should look informal
  • Projects that need a lightweight drawing library with no heavy dependencies noted in the README

Side-by-side

G2Rough.js
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars12.7k21.3k
Setup difficultyIntermediateIntermediate
How you get itInstall with a package managerInstall with a package manager
Main languageTypeScriptHTML
Last code update9 days ago2 years ago

What each one is

G2

G2 is a TypeScript library for drawing charts and other data visualizations in web pages. You describe the data and how its fields map to visual properties like position and color, and G2 works out the rest. It can render with Canvas, SVG or WebGL, and supports animation and interaction. It is aimed at dashboards, data exploration and storytelling.

Rough.js

Rough.js is a small JavaScript graphics library that makes lines, shapes, and paths look hand-drawn instead of perfectly computer-drawn. It works with both HTML Canvas and SVG, so it can be added to a web page to produce diagrams or illustrations with a sketchy look. The README describes it as under 9 kB in size.

Best for

G2

  • Front-end developers adding charts to a web dashboard
  • Data analysts comfortable writing a little JavaScript
  • Teams that want to customize chart behavior beyond preset chart types
  • Projects that need interactive or animated charts

Rough.js

  • Web developers who want a casual, hand-drawn look for diagrams or illustrations
  • Developers building whiteboard-style or sketch-style interfaces
  • People creating maps or charts that should look informal
  • Projects that need a lightweight drawing library with no heavy dependencies noted in the README

Strengths

G2

  • The README shows a short example that produces a working bar chart
  • Supports Canvas, SVG and WebGL rendering
  • Released under the MIT license with official documentation, examples and tutorials

Rough.js

  • Small library size, described as under 9 kB in the README
  • Works with both Canvas and SVG output
  • Simple API with examples for shapes, fills, and paths

Not ideal for

G2

  • People who want a chart with no coding, since G2 is a code library and needs a web page to run in
  • Users who only need a few standard charts and prefer a ready-made tool, because the setup is more involved than a template
  • Projects that cannot use JavaScript or TypeScript

Rough.js

  • People who need precise, technical, or CAD-style drawings, since the output is intentionally rough
  • Users who want a ready-made drawing app rather than a code library, since the README covers only the library API
  • Non-programmers looking for a point-and-click tool

Trade-offs

G2

  • Its grammar-based API has a learning curve compared with simple chart presets
  • The README does not detail every browser or version requirement
  • Larger ecosystem extensions such as 3D are separate projects

Rough.js

  • The README is brief and points to an external wiki for full API documentation
  • Output is deliberately imprecise, so it is unsuited to exact measurements
  • The README shows no information on browser support or the maintenance pace beyond the last push date

Getting started

G2

Install with npm

npm install @antv/g2

Install with Yarn

yarn add @antv/g2
Step-by-step guide: how to use G2

Rough.js

Install from npm

npm install --save roughjs
Step-by-step guide: how to use Rough.js

Frequently asked questions

What is the difference between G2 and Rough.js?

G2: A JavaScript library for building charts from data using a declarative, layered grammar. Rough.js: A small JavaScript library that draws shapes in a sketchy, hand-drawn style on Canvas or SVG. G2 suits front-end developers adding charts to a web dashboard, while Rough.js suits web developers who want a casual, hand-drawn look for diagrams or illustrations.

Are G2 and Rough.js free?

G2: Free and open source. Rough.js: Free and open source.

Is G2 or Rough.js more popular?

Rough.js has more GitHub stars (21.3k) than G2 (12.7k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to G2 and Rough.js?

Other options people compare them with include Chart.js, visx, three.js, mo · js, Anime.js.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.