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Google Mobile Ads SDK Setup

Walks an agent through installing and initializing Google's mobile ads SDK in Android, iOS, or Unity apps.

Repository
google/skills
Stars
21,782
Licence
Apache-2.0
Files
4 files

What it does

When you are building a phone or game app and want to show ads from Google (AdMob or Ad Manager), this skill gives your AI agent step-by-step setup instructions for the Google Mobile Ads SDK. The agent first works out whether your project is Android, iOS, or Unity, then reads the matching platform guide and follows a fixed sequence: add the SDK dependency, set the app identifier, initialize the SDK, and verify the integration. Once installation succeeds, it asks which ad format you want to add next.

Great for

  • Developers adding AdMob or Google Ad Manager ads to an Android, iOS, or Unity app for the first time
  • Teams upgrading to the GMA Next-Gen SDK who want a consistent setup checklist
  • Developers who want an agent to make the initial SDK changes in their project

Skip it if

  • Projects that do not use Android, iOS, or Unity (for example web or React Native apps), since the skill only covers those three platforms
  • Choosing ad formats, ad placement strategy, or monetization design, because the skill stops after installation and does not cover those topics in depth
  • Anyone expecting the skill to handle account setup in the AdMob console; the agent edits code but cannot create your ad unit IDs for you

Try asking

  • “Set up the Google Mobile Ads SDK in my Android app”
  • “Integrate AdMob into my iOS project using CocoaPods or Swift Package Manager”
  • “Add the Google Mobile Ads Unity plugin to my game and initialize it”
  • “Help me install the GMA SDK in my app so I can pick an ad format next”
Step-by-step guide: how to use Google Mobile Ads SDK SetupInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 4 original files, the Apache-2.0 licence and an attribution note.

    google-mobile-ads-get-started.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip google-mobile-ads-get-started.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip google-mobile-ads-get-started.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Tell the agent your platform up front (Android, iOS, or Unity) so it skips the clarifying question and goes straight to the right guide.
  • Have your AdMob app ID ready, since the setup steps ask you to set the application identifier.
  • After installation, choose the ad format you want (for example banner or interstitial) to continue the integration in the same session.

What's inside

  • references/android-get-started.md
  • references/ios-get-started.md
  • references/unity-get-started.md
  • SKILL.md

Redistributed unmodified from google/skills under the Apache-2.0 licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.