
Build Game Changelog
Lets an agent build and maintain an in-game release changelog tied to real production deployments
- Repository
- MengTo/Skills
- Stars
- 7,187
- Licence
- MIT
- Files
- 3 files
What it does
This skill teaches an AI coding agent how to add or repair a changelog (version history) screen inside a game. Instead of a simple decorative popup, the agent builds a single structured record of player-visible releases, ties each version to real production deployments and Git history, wires the screen into the game's menu and back/escape controls, and checks the layout on desktop and mobile. It also gives rules for when a version number should change.
Great for
- Game developers who want an accurate in-game version history and a version number that matches the live build
- Teams reconstructing past release history from deployment records and Git
- Developers who need the changelog to work with keyboard, controller, and touch input
Skip it if
- Projects that do not have a menu or pause system to hook into, since the skill assumes one exists (the agent would have to invent it)
- Non-game web apps or documentation sites that only need a plain release notes page; the skill is written for game menus and input handling
- Situations where deployment history is unavailable or incomplete: the skill itself says not to fabricate history, but the result would then be a guess-free but thin ledger
Try asking
- “Add a changelog screen to my game's pause menu that opens from a version label and closes with Escape or a back button.”
- “Reconstruct our release history from the last production deployments and Git, and create a 0.9.0 baseline ledger.”
- “Audit our game's displayed version numbers and make sure they match the newest changelog entry.”
- “Check that the changelog panel stays usable on a small phone screen and with a game controller.”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 3 original files, the MIT licence and an attribution note.
build-game-changelog.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip build-game-changelog.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip build-game-changelog.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Give the agent access to deployment history, not just Git, so the ledger reflects what players actually received.
- Ask the agent to stop and report if provenance is incomplete rather than letting it fill gaps; the skill instructs this behavior.
- Review the generated ledger entries for player-facing wording, since the skill asks for outcome-focused notes without internal jargon.
What's inside
- agents/openai.yaml
- references/reference-architecture.md
- SKILL.md
Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.