Skip to content

3D Four Seasons

Lets the agent add coordinated spring, summer, fall and winter states to a 3D scene

Repository
MengTo/Skills
Stars
7,187
Licence
MIT
Files
3 files

What it does

It gives the agent a detailed playbook for making one 3D scene look like one place across four seasons. Foliage, ground, sunlight, sky, snow and particles change together, while the camera and interactions stay as they are. The agent is guided to add a season selector that blends smoothly between states, to keep snow and leaf changes consistent, and to keep the transitions fast and accessible.

Great for

  • Developers building 3D walkthroughs, architectural visualisations or outdoor scenes that need seasonal controls
  • Front-end or graphics engineers adding a season switcher to an existing WebGL or 3D renderer
  • Designers who want a seasonal look without rebuilding the whole scene

Skip it if

  • People who need a finished, drop-in seasons component: the skill is guidance and code snippets, not a library
  • Scenes that are not 3D or do not use a real-time renderer, since most of the advice concerns shaders, materials and particles
  • Projects needing realistic climate or snowfall physics; the file says these are extensions beyond what it covers

Try asking

  • “Add a spring/summer/fall/winter selector to my 3D park scene that blends smoothly between seasons”
  • “Make the snow in my architectural walkthrough settle on upward-facing surfaces only, not indoor floors”
  • “Add a reduced-motion option to my seasonal scene so it switches instantly and stays still”
  • “Review my existing shader code and add seasonal foliage thinning for winter without recompiling”
Step-by-step guide: how to use 3D Four SeasonsInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 3 original files, the MIT licence and an attribution note.

    3d-four-seasons.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip 3d-four-seasons.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip 3d-four-seasons.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Name your existing renderer, engine and scene setup in the request so the agent matches its shader chunks and material hooks instead of guessing.
  • Ask for the four seasons to be captured from the same camera to verify they are recognisable without labels.
  • Check REFERENCES.md for the Seijaku example if you want a concrete implementation to compare against.

What's inside

  • agents/openai.yaml
  • REFERENCES.md
  • SKILL.md

Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.