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Build Game Audio Feedback

Design responsive, accessible sound feedback for Three.js and web games

Repository
MengTo/Skills
Stars
7,187
Licence
MIT
Files
2 files

What it does

This skill teaches an AI agent how to plan and build sound effects and music for browser-based games, especially those made with Three.js. Once installed, the agent maps game events like attacks, blocks, damage, and pickups to distinct sounds, sets priorities so important cues are not drowned out, and handles browser rules such as unlocking audio after a user click. It also suggests subtitles or visual alternatives for accessibility and a checklist for testing audio on mobile, after pausing, and with the sound muted.

Great for

  • Indie or hobby developers building a Three.js or other web-based game who want clear combat and interaction audio
  • Game programmers who need a checklist for browser audio issues like autoplay blocking and mobile unlock
  • Teams wanting accessibility-minded audio design with subtitles and mute controls

Skip it if

  • Native game engines such as Unity, Unreal, or Godot, since the guidance is written for web game audio (the agent may still adapt ideas, but it is not tailored to them)
  • People who only need to compose or produce music or sound files, since the skill covers implementation and design rules rather than audio creation

Try asking

  • “Design an audio feedback plan for the combat system in my Three.js action game, including priorities for block and damage sounds.”
  • “Implement mobile-safe audio unlock and a mute toggle for my browser game.”
  • “Review my game's music so state changes use smooth transitions instead of restarts.”
  • “Create a testing checklist for audio in my web game covering pause, tab switching, and reduced motion.”
Step-by-step guide: how to use Build Game Audio FeedbackInstall, first run, examples, tips and FAQs

Install in 3 steps

  1. 1

    Download the skill

    The ZIP contains the 2 original files, the MIT licence and an attribution note.

    build-game-audio-feedback.zip
  2. 2

    Add it to your agent

    Claude Code (all projects)

    mkdir -p ~/.claude/skills && unzip build-game-audio-feedback.zip -d ~/.claude/skills/

    Claude Code / Agent SDK (this project only)

    mkdir -p .claude/skills && unzip build-game-audio-feedback.zip -d .claude/skills/

    Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.

  3. 3

    Ask for the task

    No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.

Get better results

  • Name your game's events (windup, hit, block, miss) up front so the agent can map a distinct cue to each one.
  • Share your audio library or framework (for example Howler.js or the Web Audio API) so the advice matches your code.
  • Ask for a concrete voice limit and priority table, which gives you something you can test directly.

What's inside

  • agents/openai.yaml
  • SKILL.md

Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.