
3D Sky Rays
Adds sun shafts and light rays through gaps in 3D scenes (Three.js and similar)
- Repository
- MengTo/Skills
- Stars
- 7,187
- Licence
- MIT
- Files
- 3 files
What it does
When installed, the agent knows a specific technique for making sunlight look like it streams through gaps in roofs and foliage in a 3D scene. It guides the agent to inspect an existing renderer, build an occlusion-aware screen-space ray effect, project the sun's position, and tune it for appearance and performance. It is a set of instructions and shader guidance rather than a finished tool.
Great for
- Developers building Three.js or WebGL/WebGPU scenes who want golden-hour sunlight shafts
- Artists or technical designers tuning atmospheric lighting in architectural or nature visualisations
Skip it if
- Projects that do not render 3D graphics, since the skill has no use outside a real-time rendering pipeline
- Teams needing physically accurate volumetric scattering; the skill itself says it is an artistic approximation, not depth-integrated volumetric lighting
Try asking
- “Add sun shafts through the tree canopy in my Three.js forest scene”
- “Make golden-hour light stream through the roof gaps in this architectural viewer”
- “Implement a screen-space god ray pass that respects foliage alpha cutouts”
Install in 3 steps
- 1
Download the skill
The ZIP contains the 3 original files, the MIT licence and an attribution note.
3d-sky-rays.zip - 2
Add it to your agent
Claude Code (all projects)
mkdir -p ~/.claude/skills && unzip 3d-sky-rays.zip -d ~/.claude/skills/Claude Code / Agent SDK (this project only)
mkdir -p .claude/skills && unzip 3d-sky-rays.zip -d .claude/skills/Claude apps (web/desktop): Settings → Capabilities → Skills → Upload skill, and choose the ZIP.
- 3
Ask for the task
No special command needed — the agent reads the skill's description and loads it when your request matches. Try one of the prompts above.
Get better results
- Give the agent your renderer version and current post-processing setup so it can follow the 'fit the existing renderer' steps
- Start with low sample counts and a half-resolution ray buffer, then increase only if banding appears
- Ask the agent to verify with the listed checks, including reduced-motion and mobile frame time
What's inside
- agents/openai.yaml
- REFERENCES.md
- SKILL.md
Redistributed unmodified from MengTo/Skills under the MIT licence. The assessment was drafted with AI from the skill's files on 2026-10-29. Skills can instruct your agent to run code — read SKILL.md and any scripts before installing.