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Tracking shot video prompt

Follow a moving subject from the side, front or behind with a steady, continuous camera, like a dolly on rails or a gimbal operator.

You'll need: Access to a text-to-video model

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  1. 1Fill and generate

    Specify which side the camera is on and that the distance stays constant. That one phrase is what turns a wandering camera into a tracking shot.

    Tracking shot: the camera moves {{camera_position}} alongside {{subject}} as they {{action}}, keeping a constant distance and the subject in the {{frame_position}} of frame.
    Setting: {{setting}}, with background details passing by to show speed.
    Lens: 35mm, subject in focus, background with gentle motion blur.
    Lighting: {{lighting}}.
    Style: {{style}}.
    Duration {{duration}}, aspect ratio {{aspect_ratio}}.
    Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, subject drifting out of frame, camera stopping or reversing.

Example input

Side tracking shot of a skateboarder rolling down a steep street at late-afternoon; 6s; 16:9.

Example output

Tracking shot: the camera moves sideways on the subject's left, at shoulder height, alongside a teenage skateboarder in a mustard hoodie as they roll down a sloping city street, keeping a constant distance and the subject in the left third of frame. Setting: a steep street of painted terraced houses and parked cars, with background details passing by to show speed. Lens: 35mm, subject in focus, background with gentle motion blur. Lighting: late afternoon sun, long shadows across the road. Style: warm, nostalgic, natural colour, light film grain. Duration 6 seconds, aspect ratio 16:9. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, subject drifting out of frame, camera stopping or reversing.

Troubleshooting

  • The subject outruns the camera: add 'camera matches the subject's speed exactly'.
  • Legs or wheels glitch: choose a framing that crops at the waist, or slow the action down.

Known limitations

  • Fast full-body action (running, sports) is still prone to limb artefacts on most models.

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