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Slow-motion video prompt

Get dramatic high-frame-rate-style slow motion of splashes, hair, fabric or impacts, with the timing described so motion stays smooth.

You'll need: Access to a text-to-video model

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  1. 1Fill and generate

    Describe the event as a single moment stretched out, and mention what the viewer should see in detail (droplets, strands, particles). Backlight makes slow-motion particles visible.

    Super slow-motion shot, as if filmed on a high-speed camera: {{event}}. Time is stretched so every {{detail}} is visible.
    Camera: {{camera}}, otherwise steady.
    Setting: {{setting}}.
    Lighting: {{lighting}}, backlight catching the {{detail}}.
    Style: {{style}}.
    Mood: {{mood}}.
    Duration {{duration}}, aspect ratio {{aspect_ratio}}.
    Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, sudden speed changes, stuttering frames, objects popping in or out.

Example input

Strawberry dropping into milk, crown splash, studio white, 5s, 1:1.

Example output

Super slow-motion shot, as if filmed on a high-speed camera: a strawberry drops into a glass of milk, creating a crown-shaped splash. Time is stretched so every droplet is visible. Camera: static close-up at glass height, otherwise steady. Setting: a clean white studio table. Lighting: bright soft key light from the front, backlight catching the droplet. Style: crisp commercial food photography. Mood: fresh and playful. Duration 5 seconds, aspect ratio 1:1. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, sudden speed changes, stuttering frames, objects popping in or out.

Troubleshooting

  • The action plays at normal speed: repeat the idea ('extreme slow motion, 1/10 speed') near the start.
  • Liquid physics look wrong: simplify to one object and one splash; complex pours confuse models.
  • If your model only outputs normal speed, generate normally and slow it in an editor with frame interpolation.

Known limitations

  • Physical accuracy of liquids and impacts is approximate and can break at the moment of contact.

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