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POV / first-person video prompt

Put the viewer behind the eyes: first-person hands, head movement and body-mounted camera feel for immersive or 'day in the life' clips.

You'll need: Access to a text-to-video model

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  1. 1Fill and generate

    Say whose eyes we're seeing through and what the hands are doing, then describe the head movement. Keep hand actions simple; complex finger work is still a weak spot.

    First-person POV shot through the eyes of {{who}}. {{hands}} are visible at the bottom of frame as they {{action}}.
    Setting: {{setting}}.
    Camera: {{camera_feel}}, natural head movement, eye-level, wide lens with slight edge distortion.
    Lighting: {{lighting}}.
    Style: realistic, immersive, natural colour.
    Duration {{duration}}, aspect ratio {{aspect_ratio}}.
    Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, a third hand, the camera person's face visible, hands changing size.

Example input

POV of a mountain biker on a forest trail, gloved hands on bars, helmet-cam feel; 6s; 9:16.

Example output

First-person POV shot through the eyes of a mountain biker. Gloved hands on the handlebars are visible at the bottom of frame as they ride down a narrow forest trail over roots. Setting: a pine forest with dappled sunlight and ferns. Camera: helmet-mounted action camera, small vibrations over bumps, natural head movement, eye-level, wide lens with slight edge distortion. Lighting: bright midday sun through trees, flickering shadows. Style: realistic, immersive, natural colour. Duration 6 seconds, aspect ratio 9:16. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, a third hand, the camera person's face visible, hands changing size.

Troubleshooting

  • The camera switches to third person: put 'first-person POV' first and repeat 'we see only their hands'.
  • Hands glitch: choose actions where hands hold one object steadily (handlebars, a cup, a steering wheel).

Known limitations

  • Detailed hand-object interaction (typing, cooking prep) often fails; cut away before the tricky moment.

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