AI video sound design and audio prompt
Describe ambience, sound effects and music cues in a structured way, for video models that generate audio or for a separate sound tool.
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1Add an audio block to your video prompt
Layer sound like a sound designer: ambience (the room tone), specific effects tied to on-screen actions, then music. Tie each effect to a visible action so it syncs.
{{video_prompt}} Audio: - Ambience: {{ambience}}. - Sound effects synced to action: {{sfx}}. - Music: {{music}}. - Dialogue: {{dialogue}}. - Mix: {{mix_priority}} loudest; no distortion, no sudden volume jumps.2No audio support? Use the same block elsewhere
Paste the ambience, effects and music lines separately into a sound effects or music generator, or use them as a search brief in a royalty-free sound library. Then layer them in your editor.
Example input
Blacksmith hammering a blade in a forge; fire roar, clangs, steam hiss; no music.
Example output
Wide shot, slow push-in. A blacksmith hammers a glowing blade on an anvil in a dark stone forge. Audio: - Ambience: low roar of the forge fire, faint wind outside. - Sound effects synced to action: sharp metallic clang on each hammer strike, hiss of steam when the blade is dipped in water. - Music: none. - Dialogue: none. - Mix: hammer strikes loudest; no distortion, no sudden volume jumps.
Troubleshooting
- Sounds don't line up with actions: reduce the number of actions so each effect has a clear moment.
- The model adds unwanted music: write 'Music: none' explicitly.
Known limitations
- Generated audio sync and quality vary; plan to replace or layer key sounds in the edit.
- Check licensing for any generated or library music before commercial use.