3D animated family-film style video prompt
Get the polished, warm look of a big-budget 3D animated feature (soft materials, big eyes, cosy light) without naming any studio.
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1Fill and generate
The look comes from specific traits: stylised proportions, subsurface-scattering skin, soft bounce light, tactile materials. Describing them works better than naming a studio and avoids imitation of a trademarked style.
Stylised 3D animated feature-film look. {{character}} {{action}} in {{setting}}. Character design: slightly exaggerated proportions, large expressive eyes, soft rounded shapes, {{character_detail}}. Materials: soft subsurface-scattered skin, fuzzy fabric textures, slightly glossy props. Lighting: {{lighting}}, warm bounce light, gentle rim light separating the character from the background. Camera: {{camera}}, shallow depth of field. Mood: {{mood}}, family-friendly. Duration {{duration}}, aspect ratio {{aspect_ratio}}. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, photoreal humans, uncanny realistic skin, harsh shadows, scary expressions.
Example input
Small round robot waters a flower on a rooftop at sunset, startled when it blooms; 6s; 16:9.
Example output
Stylised 3D animated feature-film look. A small round robot with one big blue eye carefully waters a single flower, then jumps back when it blooms in a cluttered rooftop garden at sunset. Character design: slightly exaggerated proportions, large expressive eyes, soft rounded shapes, scratched mint-green paint and a tiny antenna. Materials: soft subsurface-scattered skin, fuzzy fabric textures, slightly glossy props. Lighting: golden sunset glow from behind, warm bounce light, gentle rim light separating the character from the background. Camera: low angle at robot height, slow push-in, shallow depth of field. Mood: curious and delighted, family-friendly. Duration 6 seconds, aspect ratio 16:9. Avoid: text, captions, watermarks, logos, extra limbs or fingers, warped faces, flicker, sudden cuts, photoreal humans, uncanny realistic skin, harsh shadows, scary expressions.
Troubleshooting
- It looks like a cheap game render: add 'film-quality rendering, soft global illumination, detailed textures'.
- Two actions in one clip get muddled: split them into two shots and cut between them.
Known limitations
- Avoid generating lookalikes of existing animated characters; they're protected even if you don't use the name.