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Vulkan C++ examples

C++ example programs showing how to use the Vulkan graphics API, from a basic triangle to advanced techniques.SaschaWillems/Vulkan

Stars
12.2k
Forks
2.2k
Licence
MIT
Language
GLSL
Last update
12 days ago
Type
Learning resource

What it is

This is a large collection of small C++ programs, each demonstrating one part of the Vulkan graphics API, which is a low-level interface for drawing graphics on a GPU. The examples range from a basic colored triangle to topics such as textures, compute shaders, and ray tracing. People use it mainly to learn Vulkan by reading and running working code.

  • Build and run the basic triangle example to see a minimal Vulkan program render to screen
  • Read the descriptor sets or push constants examples to see how data is passed to shaders
  • Run the benchmark options to measure frame times for an example
  • Compare the same example written in GLSL, slang and HLSL

Great for

  • Programmers learning Vulkan who want working reference code
  • Developers looking up how a specific Vulkan feature is used
  • Students studying real-time graphics programming
  • Engineers comparing GLSL, slang and HLSL shader versions of the same examples

Not ideal for

  • Non-programmers, since the examples are C++ code that must be compiled and run
  • People who want a finished end-user application, because this is a set of demos
  • Beginners who have never used C++ or a graphics API, since the README points to a separate introduction repository for that background
Step-by-step guide: how to use Vulkan C++ examplesInstall, first run, examples, tips and FAQs

How to get it

  1. 1

    Clone and build from source

    You'll need: C++ compiler with C++20 support · Git

    Clone the repository with submodules

    git clone --recursive https://github.com/SaschaWillems/Vulkan.git
  2. 2

    Run it

    • Clone the repository recursively so submodules and assets are included
    • Follow BUILD.md for your platform to compile the examples
    • Run an example from the bin directory
    • Use --help to see command line options
  3. 3

    Get the most out of it

    • Start with the basic triangle example and work through the Basics section in order
    • Use the -v flag to enable validation layers while learning
    • Try the -s option to switch between glsl, slang and hlsl shaders
    • Use -gl to list GPUs and -g to pick one on multi-GPU systems

Downloads

Strengths

  • Covers a broad range of Vulkan topics in one repository
  • Includes shader sources in several languages for comparison
  • Each example has a short description explaining its purpose

Trade-offs

  • Built for Vulkan developers, so it is hard to use without prior graphics or C++ knowledge
  • The author says future work is mostly moving to the official Khronos samples repository

How it compares

ProjectStarsTypeLevelUpdatedBest for
Vulkan (this)12.2kLearning resourceadvanced12 days agoProgrammers learning Vulkan who want working reference code
renderdoc11.3kAppintermediate6 days agoGraphics programmers debugging their own Vulkan, D3D11, D3D12, or OpenGL applications
pixijs48.6kLibraryintermediate6 days agoWeb developers building interactive 2D graphics or animations
Craft11.1kAppintermediate2.6 years agoDevelopers who want to read a compact, real example of a voxel game in C

Stats synced from GitHub. The assessment above was drafted with AI from the project's README on 2026-10-29 and may miss recent changes — check the README before relying on a command. MIT licence: free to use, modify and distribute, including commercially, as long as you keep the copyright notice.