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AudioKit

A Swift toolkit for making, processing, and analyzing sound in Apple-platform apps.

Stars
11.5k
Forks
1.6k
Licence
MIT
Language
Swift
Last update
3 months ago
Type
Library

What it is

AudioKit is a platform for building audio features into apps on iOS, macOS, and tvOS. It covers sound synthesis, audio processing, and audio analysis, so an app can generate tones, apply effects, or measure what it hears. It is written in Swift and is distributed as a set of Swift packages that can be added to an Xcode project.

  • Build a software synthesizer or sampler inside an iOS app
  • Add reverb, delay, or other effects to audio played or recorded in an app
  • Analyze live microphone input for pitch or amplitude
  • Experiment with audio code in Swift Playgrounds using the project's examples

Great for

  • Swift developers adding synthesizers, effects, or audio analysis to an iOS or macOS app
  • Developers building music or audio tools for Apple platforms
  • Developers who want to learn audio programming by working through examples in Swift Playgrounds
  • Teams that only need specific AudioKit components and can add them individually

Not ideal for

  • Non-programmers looking for a ready-made music app, since this is a library for developers
  • Developers targeting Android, Windows, or Linux, since the README only lists Apple platforms
  • Projects that need a stable API guarantee, since the latest release is 5.7.2 and the README does not describe its compatibility policy
Step-by-step guide: how to use AudioKitInstall, first run, examples, tips and FAQs

How to get it

  1. 1

    Install with a package manager

    You'll need: Xcode · Swift

    Clone the repository

    git clone https://github.com/AudioKit/AudioKit
  2. 2

    Run it

    • In Xcode, open File > Add Package Dependencies...
    • Click + in the Collections sidebar and choose Add Package Collection...
    • Enter https://swiftpackageindex.com/AudioKit/collection.json and click Load
    • Add the AudioKit packages you need and start with a recipe from the Cookbook
  3. 3

    Get the most out of it

    • Use the AudioKit Cookbook for working recipes covering common tasks
    • Add only the AudioKit packages you need from the Collections list to keep app size down
    • Generate local documentation in Xcode via Product > Build Documentation
    • Check audiokit.io for the full documentation referenced in the README

Downloads

Strengths

  • Covers synthesis, processing, and analysis in one platform
  • Installable through Xcode's package collections, so individual components can be added as needed
  • Has an examples repository (the AudioKit Cookbook) with recipes for common uses

Trade-offs

  • Limited to Apple platforms according to the README
  • The README does not describe the learning curve or required audio background, so expect to need some familiarity with audio concepts
  • Release binaries are not provided; it is consumed as source through Swift packages

How it compares

ProjectStarsTypeLevelUpdatedBest for
AudioKit (this)11.5kLibraryintermediate3 months agoSwift developers adding synthesizers, effects, or audio analysis to an iOS or macOS app
Tone.js14.9kLibraryintermediate5 days agoDevelopers adding interactive sound or music to a web page
SwifterSwift15.3kLibrarybeginner4 days agoSwift developers building iOS or macOS apps who want common helper methods ready to use
SDWebImage25.6kLibraryintermediate7 months agoiOS or macOS app developers who need to show remote images in lists or grids
Kingfisher24.4kLibrarybeginner4 days agoiOS or macOS developers who need to show remote images in lists or detail screens
SVProgressHUD12.4kLibrarybeginner8 months agoiOS developers who need a quick loading indicator for a blocking task

Stats synced from GitHub. The assessment above was drafted with AI from the project's README on 2026-10-29 and may miss recent changes — check the README before relying on a command. MIT licence: free to use, modify and distribute, including commercially, as long as you keep the copyright notice.