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Guide · Agent skill

How to use the Product Design Critique agent skill

Updated · written with AI from the project's own documentation and checked against our catalogue data

The Product Design Critique skill (design-critique) teaches an AI agent to review a screen, flow, or UI component in a fixed order and return a prioritized list of changes. It is aimed at designers who want a second read before handoff, engineers checking a shipping feature for UX problems, and product teams preparing a rollout. After this guide you will know how to install the skill, how to ask for a critique in plain language, and what the output looks like.

Product Design Critiquepaperclipai/paperclip · MIT

Quick start

  1. 1Download the ZIP. Download the design-critique skill ZIP from this page.
  2. 2Unzip the skill. Unzip the archive so the folder contains SKILL.md.
  3. 3Choose an install location. Place the folder in ~/.claude/skills/ for personal use or in a project's .claude/skills/ folder to share it with a codebase.
  4. 4Or upload in the Claude apps. In the Claude apps, open Settings, go to Capabilities, and upload the skill under Skills.
  5. 5Ask for a critique. Share the screen, flow, or component and describe the user, their job, and what success looks like.
  6. 6Answer context questions. If the agent asks for missing context, provide it. It asks before critiquing for a reason.
  7. 7Act on the prioritized list. Start with must-fix items, then should-fix, then nice-to-fix, and keep the strengths listed.

What the skill makes the agent do

An agent skill is a folder with a SKILL.md file that gives the agent specific instructions for one kind of task. This skill tells the agent to run a structured critique rather than offer general opinions. The stated goal is a prioritized list of changes a designer or engineer can act on, not adjectives.

The agent works through nine categories in order: clarity of the user job, visual hierarchy, affordance and signifiers, states, inputs and forms, accessibility, consistency, copy, and edge cases. Each finding is one issue paired with one suggested fix. The output is grouped as must-fix (blocks ship), should-fix (before broader rollout), and nice-to-fix, and it always ends with a list of strengths to keep.

  • It recommends changes; it is designed not to redesign the product.
  • It asks for user context before critiquing, because critique without it becomes taste.
  • Accessibility checks reference WCAG AA as a minimum and 44×44 px touch targets on mobile.

Install the design-critique skill

Download the skill ZIP from this page and unzip it. The skill is a single SKILL.md file. Put the unzipped folder in one of two places: ~/.claude/skills/ to make it available across your projects, or a project's .claude/skills/ folder to share it with one codebase.

If you use the Claude apps instead, open Settings, go to Capabilities, and upload the skill under Skills.

  • Personal install: place the folder in ~/.claude/skills/.
  • Project install: place the folder in the project's .claude/skills/ folder.
  • Claude apps: Settings → Capabilities → Skills, then upload.

How to trigger the skill with natural requests

You do not need a special command. Ask for a critique in plain language and point the agent at the artifact. The skill is meant to be used when a designer or engineer asks for feedback on a screen, mock, or live UI, when a feature is shipping and needs a final UX read, or when a flow may be causing drop-off.

Be ready to answer context questions. The skill asks for who the user is, what job they are doing on the screen, what success looks like, and where the screen sits in the flow. Answering these up front gives a more useful critique.

  • "Critique this checkout screen before handoff. Users are returning customers paying with saved cards."
  • "Give me a design critique of the onboarding flow for admins setting up their first team."
  • "Review this settings panel for UX problems before we roll it out to all accounts."

What a critique looks like

The skill defines a fixed output format. Findings are grouped by severity and each one follows the same pattern: a category, a one-line issue, and a one-line suggestion. Strengths are listed too, so the designer knows what to keep in the next round.

Use the severity groups to decide what to act on first. Must-fix items block ship, so they come before any nice-to-have polish.

## Design critique: <screen name> ### Must-fix (blocks ship) - **<category>:** <one-line issue>. **Try:** <one-line suggestion>. ### Should-fix (before broader rollout) - **<category>:** <one-line issue>. **Try:** <one-line suggestion>. ### Nice-to-fix (when there's room) - **<category>:** <one-line issue>. **Try:** <one-line suggestion>. ### Strengths to keep - <one-line thing the design got right>

What the skill needs and its safety profile

The skill lists no required dependencies. It does not run scripts and does not use the network. Its only listed file is SKILL.md, so there is no executable code to review before installing it.

Because it is a text instruction file, its effect comes from what the agent does with the artifact you give it. Provide the screen, mock, or description you want reviewed and the context it asks for.

  • Requires: nothing listed.
  • Runs scripts: no.
  • Uses network: no.
  • Files: SKILL.md only.
  • Licence: MIT.

When not to use it

The skill is designed to stay out of three situations. It is not for full redesign requests, since the skill says critique is not redesign. It is not for very early concepts with no artifact, where it advises sketching first. It is also not for work with no stated user context, where it asks for that context before proceeding.

If you need a new layout or a rebuilt flow, use a design project instead. If you have only a rough idea, sketch it first and critique the sketch.

Tips for better critiques

The quality of the critique depends on the context you give. A specific user role and a one-sentence job produce findings that are easier to act on than a general request to review the UI.

Ask for approval explicitly if you want it. The skill treats a critique as feedback, not sign-off, so a clean critique does not mean the design is approved.

  • Name a specific user role and competence, not just "users".
  • State what the user should be able to do after this screen that they could not do before.
  • Describe what comes before and after the screen in the flow.
  • Include the state you care about, such as the error or empty state, if it is not visible in the artifact.
  • Ask for a separate sign-off if you need one.

What people use it for

  • Get a checklist-driven second read on a screen before design handoff.
  • Review a shipping feature for UX problems such as unclear states or missing error copy.
  • Prepare a feature for broader rollout by listing should-fix items to resolve first.
  • Check a form for label, validation timing, and required-field issues.
  • Look for accessibility gaps like color-only information or keyboard focus order.

Frequently asked questions

How do I install the design-critique skill?

Download the skill ZIP from this page and unzip it. Place the folder in ~/.claude/skills/ for personal use or in a project's .claude/skills/ folder. In the Claude apps, you can instead upload it under Settings → Capabilities → Skills.

Is the design-critique skill free?

The skill is licensed under MIT, as stated on this page. The source does not list pricing for it, so check the licence terms in the repository before you use it commercially.

What does the skill require?

The skill lists no required dependencies. It does not run scripts and does not use the network. Its only file is SKILL.md.

Will the skill redesign my product?

No. The skill is designed to recommend changes rather than redesign. If you want a full redesign, the skill says that is a design project rather than a critique.

Why does the agent ask me questions before critiquing?

The skill asks for user context first because design critique without context becomes personal taste. It wants to know the user, the job on the screen, what success looks like, and where the screen sits in the flow.

How does it compare to a general prompt asking for UX feedback?

The skill follows a fixed nine-part order and a fixed output format with severity groups and one fix per issue. A general prompt may produce looser feedback, so the skill gives more consistent, checklist-driven results.

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Our verdict

Use this skill if you want a repeatable, checklist-driven critique of a screen, flow, or component that ends in a prioritized list of fixes. Pick something else if you need a full redesign, a critique of a rough concept with no artifact, or a sign-off, since the skill treats critique as feedback only.

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