Guide · Agent skill
How to use the Google Mobile Ads banner setup agent skill
Updated · written with AI from the project's own documentation and checked against our catalogue data
This guide explains how to install and use the google-mobile-ads-banner agent skill, a set of instructions that teaches an AI coding agent to place Google Mobile Ads banner ads in an Android, iOS or Unity app. It is written for developers who have not used agent skills before. By the end you will know what the skill does, how to add it to your agent, how to ask for banner ads in plain language, and what to check before release.
Quick start
- 1Download the ZIP. Get the google-mobile-ads-banner ZIP from the skill's page on our directory.
- 2Unzip the skill. Unzip it into ~/.claude/skills/ for personal use or into .claude/skills/ inside your project.
- 3Or upload it in the Claude apps. In the Claude apps, open Settings → Capabilities → Skills and upload the ZIP.
- 4Install the ads SDK. Add the Google Mobile Ads SDK for Android, iOS or Unity to your project, since the skill does not install it.
- 5Ask for a banner. Describe the banner you want and name your platform in plain language.
- 6Verify and swap IDs. Ask the agent to verify the implementation, then replace the test ad unit ID with your own before release.
What is an agent skill, and what does this one do?
An agent skill is a folder of instructions that an AI agent can load when a task matches the skill's description. This skill is named google-mobile-ads-banner and is published by google/skills under the Apache-2.0 licence. Its main file, SKILL.md, tells the agent to set up banner ads for the Google Mobile Ads SDK, referred to as GMA.
- Determines the platform (Android, iOS or Unity) and asks you if it is unclear.
- Reads the matching platform guide: references/android-banner.md, references/ios-banner.md or references/unity-banner.md.
- Defaults to the Large Anchored Adaptive banner type when you just say "banner".
- Works through five steps in order: define the ad view, set the ad size, register for ad load events, load the banner ad, and verify the implementation.
- Reminds you to replace the test ad unit ID with your own after the banner is working.
How do you install the skill?
You can install the skill in either of two ways. Download the ZIP from the skill's page on our directory and unzip it into one of these locations:
- Personal skills folder: ~/.claude/skills/
- A single project: the .claude/skills/ folder inside your project
- Or, in the Claude apps, go to Settings → Capabilities → Skills and upload the ZIP.
What do you need before you start?
The skill gives instructions but does not install the ads SDK or build tools for you. Check these requirements first.
- The Google Mobile Ads SDK for your target platform (Android, iOS or Unity).
- A project build environment for that platform.
- A Google AdMob account and ad unit ID for production use. Test IDs work without one, so you can start development without it.
How do you trigger the skill with a request?
You do not need to name the skill. Describe the task in plain language that mentions banner ads and a mobile app. The skill's description covers setting up banner ads in Android, iOS or Unity apps.
- "Add a banner ad to the bottom of my Android home screen."
- "Set up a Google Mobile Ads banner in my SwiftUI app." (The skill is written for iOS, so name the platform.)
- "Integrate a banner ad into my Unity game using the Google Mobile Ads SDK."
- "Make the banner ad a large anchored adaptive banner and use test IDs for now."
What does the agent do during setup?
Once triggered, the agent follows the platform guide in order. The steps are defining the ad view, setting the ad size, registering for ad load events, loading the banner, and verifying the result. For iOS, the guide uses the test ad unit ID ca-app-pub-3940256099942544/2435281174 and suggests a width of 375 for testing, noting that device width is also a common approach. For Unity, the guide lists separate test IDs for Android and iOS anchored adaptive banners.
Review the code the agent writes against the platform guide, since the agent follows those files.
What are the safety notes?
This skill runs no scripts and makes no network requests of its own. It is made of Markdown instructions that guide the agent's code changes. You are still responsible for the code the agent writes and for the ad unit IDs it uses.
The skill does not cover interstitial or rewarded ads. Ask for those separately or use another resource.
- Test ad unit IDs are for development only. Replace them with your own AdMob ad unit IDs before release.
- The agent may leave test IDs in place if you ignore its reminder, so check this before you ship.
What tips help you get the best results?
Name your platform and your build tool, since the skill asks when it is unclear. Keep the default large anchored adaptive banner unless you have a reason to change it. The iOS guide notes that if large anchored adaptive banners look too tall, the agent can use currentOrientationAnchoredAdaptiveBanner(width:) instead.
- State the platform in your first message.
- Ask the agent to verify the implementation at the end.
- Search your project for the test ad unit ID before you release.
What people use it for
- Adding a large anchored adaptive banner to the bottom of an Android screen during development.
- Placing a banner in an iOS view controller with test IDs before an AdMob account is set up.
- Integrating a banner ad into a Unity mobile game using the Unity guide's test IDs.
- Checking an existing banner setup for the missing step or the test ID left in place.
Frequently asked questions
How do I install the google-mobile-ads-banner agent skill?
Download the ZIP from the skill's page on our directory and unzip it into ~/.claude/skills/ for personal use or into .claude/skills/ inside a project. You can also upload the ZIP in the Claude apps under Settings → Capabilities → Skills.
What do I need to use this skill?
You need the Google Mobile Ads SDK for your platform (Android, iOS or Unity) and a project build environment for it. A Google AdMob account and ad unit ID are needed for production, but test IDs work without one.
Is the google-mobile-ads-banner skill free?
The skill is published under the Apache-2.0 licence. Check the licence file in the source repository for the full terms.
Does this skill support interstitial or rewarded ads?
No. The skill's description says it is for banner ads only and should not be used for other formats like interstitial or rewarded ads.
Does the skill work for web apps?
No. The instructions only cover native mobile SDKs for Android and iOS, and Unity.
Will the skill leave test ads in my app?
It may, if you ignore its reminder. The skill asks you to replace the test ad unit ID with your own before release, so check your code before shipping.
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Our verdict
This skill suits mobile developers adding banner ads to an Android, iOS or Unity app, especially when they are new to the Google Mobile Ads SDK and want a checklist with test IDs. It is a poor fit for interstitial or rewarded ads, web projects, or anyone who expects the agent to handle production ad unit setup without review.
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