Skip to content

Guide · Agent skill

How to use the Art Bible Author agent skill (art-bible)

Updated · written with AI from the project's own documentation and checked against our catalogue data

The Art Bible Author is an agent skill for Claude Code that helps you write an art bible, the document that defines a game's visual identity: mood, shape language, colour system, character and environment direction, UI style, asset standards and references. It is built for the Claude Code Game Studios setup and runs before the /map-systems step. After this guide you will know what the skill needs, how to install it, how to start a session and how to review what it writes.

Art Bible AuthorDonchitos/Claude-Code-Game-Studios · MIT

Quick start

  1. 1Download and unzip the skill. Download the ZIP from this skill's page and unzip it into ~/.claude/skills/ for personal use or into your project's .claude/skills/ folder.
  2. 2Check the game concept file. Make sure design/gdd/game-concept.md or design/game-brief.md exists, because the skill stops without one.
  3. 3Confirm the framework is present. Check that the .claude/docs/ templates and hooks/yaml-helper.sh from the Claude Code Game Studios setup are in the parent repository.
  4. 4Start the session. Invoke the skill or ask for the art bible in a natural request, optionally adding --review full, lean or solo.
  5. 5Choose scope and references. Answer the scope question and name any reference games, films or art the agent asks about.
  6. 6Approve each section. Review each drafted section and choose the Lock this in option to write it to design/art/art-bible.md.
  7. 7Review the finished file. Open design/art/art-bible.md and check the sections you authored and the ones listed as skipped.

What the art-bible skill does

An agent skill is a folder containing a SKILL.md file that tells the agent how to handle a specific task. When this skill is invoked, the agent reads your existing game concept document and then guides you through authoring the art bible section by section.

Before writing anything, the agent asks about scope and reference material, such as which sections you need today and which games, films or art define the look you want. It then checks which sections of an existing art bible are already complete, so it only fills gaps instead of rewriting finished work.

  • Reads design/gdd/game-concept.md or design/game-brief.md as the source of truth
  • Asks scope and reference questions before authoring
  • Asks for your approval before writing each section to a file
  • Depth and number of sections depend on the project's workflow and docs.density settings

Install the art-bible skill

Download the ZIP from the skill's page on this directory and unzip it. You can install it in one of two places. For a personal setup, unzip it into ~/.claude/skills/. For a single project, unzip it into that project's .claude/skills/ folder.

If you use the Claude apps instead of Claude Code, upload the skill under Settings → Capabilities → Skills.

  • Personal install: ~/.claude/skills/
  • Project install: .claude/skills/ inside your project repository
  • Claude apps: Settings → Capabilities → Skills

Check the requirements before you start

The skill needs Claude Code or a compatible SKILL.md agent, and it depends on the Claude Code Game Studios framework around it. Without a game concept file the skill stops and asks you to run the brainstorm step first.

It also needs Bash so it can run the bundled yaml-helper.sh config resolver from the hooks folder of the parent repository. The framework files it reads include the .claude/docs/ templates, the director-gate and workflow docs, and hooks/yaml-helper.sh. The skill does not work as a standalone file in an unrelated project.

  • Claude Code or a compatible SKILL.md agent
  • A game concept file at design/gdd/game-concept.md or design/game-brief.md
  • Bash available for the yaml-helper.sh resolver
  • Framework files: .claude/docs/ templates, director-gate and workflow docs, hooks/yaml-helper.sh

Run the skill with a natural request

The skill is user-invocable and accepts an optional --review argument with the values full, lean or solo. If you pass --review, it overrides the review_mode value in your project config. Without it, the review mode comes from the resolved configuration.

In the session, the agent asks two framing questions. The first is which sections to author today: the full bible of nine sections, the visual identity core of sections 1 to 4, asset standards only, or resuming missing sections. The second asks whether you have reference games, films or art. Type specific titles where you have them.

If you already have an art bible at design/art/art-bible.md, the agent builds a status table of complete and incomplete sections and says it will only work on the gaps. Existing content is not touched.

  • Ask for the art bible in plain terms, for example: author the art bible for my game, or resume the missing sections of my art bible
  • Pass --review full, lean or solo to set the review mode for one run
  • Name your reference titles when the agent asks for them

Approve each section before it is written

Every section is approved through a question with a locking option labelled Lock this in and write it to design/art/art-bible.md. Choosing that option is your approval to write that section. No section is written without it, whether the file is new or being completed.

The docs.density setting controls how deep each section goes. terse, the default at minimal rigor, gives a bulleted list of constraints and references. balanced gives paragraphs explaining each visual choice. thorough gives full prose with style explorations and rationale. The workflow tier decides which sections are required: full needs all nine, standard needs sections 1 to 4 at minimum, and minimal makes the bible optional.

  • terse: bulleted constraints and references per section
  • balanced: paragraphs explaining each visual choice
  • thorough: full prose with style explorations and rationale
  • full workflow: all nine sections required

Tips for a smoother session

Have your game concept finished before you start, since the skill draws its pillars, core fantasy and any Visual Identity Anchor from it. If the concept file has a visual identity anchor from brainstorming, the agent will use it as the foundation.

Scope the session narrowly if you are short on time. Each authored section involves a specialist step, so asking for only the sections you need keeps the run shorter. Sections you skip are listed at the end of the session so you know what is still open.

  • Finish the game concept first
  • Use the scope question to limit sections when time is short
  • Keep reference titles specific so the visual direction is clear

What people use it for

  • A game team using the Claude Code Game Studios setup writes a visual direction document before producing any art.
  • A solo indie developer builds a structured outline of their game's art direction from an existing concept file.
  • An art lead completes a partial art bible by running the skill in resume mode so only the empty or placeholder sections are written.
  • A director reviews an existing art bible's status table to see which sections still need content.

Frequently asked questions

How do I install the art-bible agent skill?

Download the ZIP from this skill's page and unzip it into ~/.claude/skills/ for personal use or into a project's .claude/skills/ folder. In the Claude apps, you can upload it under Settings → Capabilities → Skills instead.

What does the art-bible skill require?

It requires Claude Code or a compatible SKILL.md agent, a game concept file at design/gdd/game-concept.md or design/game-brief.md, and Bash to run the bundled yaml-helper.sh resolver. It also depends on framework files such as the .claude/docs/ templates and hooks/yaml-helper.sh.

Is the art-bible skill free to use?

The source material for this page does not state licence or pricing terms beyond the listed MIT licence. Check the repository's licence file for the exact terms before using it commercially.

Why does the skill stop and ask me to run brainstorm?

The skill needs a game concept document to read. If neither design/gdd/game-concept.md nor design/game-brief.md exists, it stops and tells you to run /brainstorm first, because the art bible is written after the concept is approved.

Does the art-bible skill generate artwork or images?

No. It only writes a design document describing visual direction. It does not produce finished artwork or image generation.

Does the skill use the internet or run scripts?

It runs scripts, specifically the bundled yaml-helper.sh config resolver through Bash. It does not use the network, according to the listing.

New agent skills, repos and AI tools — every week

The best new skills and open-source projects, the fastest-growing repos, and one free prompt. Five minutes to read. Unsubscribe anytime.

Our verdict

Use this skill if you work in the Claude Code Game Studios workflow and want a structured, approval-gated art direction document before art production, or if you are an art lead completing a partial bible. Pick something else if you need finished artwork, image generation, or a tool that works outside that framework, since this skill depends on specific folder layouts, config files and sibling skills.

Download the skill