TRELLIS vs TRELLIS.2
Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.
Open source · MIT
Generates 3D assets from text or images, exportable as meshes, Gaussians, or radiance fields.
Open source · MIT
Open model that turns a single image into a 3D asset with PBR materials, on NVIDIA GPUs.
The short answer
Choose TRELLIS if you need…
- Researchers exploring text- or image-to-3D generation
- Developers with an NVIDIA GPU who want to prototype 3D asset pipelines in Python
- Creators who need quick 3D starting points from a single image
- People who want to export one generated asset in several formats
Choose TRELLIS.2 if you need…
- Researchers and developers experimenting with image-to-3D generation
- Designers who want a quick textured 3D base model from a reference image and have an NVIDIA GPU
- People comfortable running Python and CUDA on Linux
Side-by-side
| TRELLIS | TRELLIS.2 | |
|---|---|---|
| Type | AI model / agent | AI model / agent |
| Price | Free and open source | Free and open source |
| Licence | MIT | MIT |
| GitHub stars | 14.2k | 12.6k |
| Setup difficulty | Advanced | Advanced |
| How you get it | Clone and build from source | Clone and build from source |
| Main language | Python | Python |
| Last code update | 10 days ago | 4 months ago |
What each one is
TRELLIS
TRELLIS is a large 3D generation model from Microsoft Research. You give it a text prompt or an image, and it produces a 3D object in formats such as meshes, 3D Gaussians, or radiance fields. It is built on a shared 'structured latent' representation that can be decoded into different output formats, and it also supports local editing and generating variants of an object.
TRELLIS.2
TRELLIS.2 is a 4-billion-parameter AI model from Microsoft that generates 3D objects from a single input image. It outputs textured meshes with physically based rendering (PBR) materials such as base color, roughness, metallic, and opacity, and can export them as GLB files. It is released under the MIT license with pretrained weights on Hugging Face.
Best for
TRELLIS
- Researchers exploring text- or image-to-3D generation
- Developers with an NVIDIA GPU who want to prototype 3D asset pipelines in Python
- Creators who need quick 3D starting points from a single image
- People who want to export one generated asset in several formats
TRELLIS.2
- Researchers and developers experimenting with image-to-3D generation
- Designers who want a quick textured 3D base model from a reference image and have an NVIDIA GPU
- People comfortable running Python and CUDA on Linux
Strengths
TRELLIS
- Produces 3D output in several formats from one latent representation, per the README
- Pretrained models are published on Hugging Face and load by repository name
- Released under the MIT license with training code and a dataset toolkit
TRELLIS.2
- Handles open surfaces, non-manifold geometry and internal structures, according to the README
- Supports full PBR material outputs including roughness, metallic and opacity
- Ships with pretrained weights, an example script, a web demo and an academic paper
Not ideal for
TRELLIS
- Users without an NVIDIA GPU with at least 16GB of memory, since the README says this is necessary
- Windows users, because the code is tested only on Linux and Windows setup is not fully tested
- Anyone wanting a polished no-code tool, since the project is a research codebase run from the command line and Python
- Text-only workflows expecting top quality, since the README recommends generating images first for better results
TRELLIS.2
- Users without an NVIDIA GPU with at least 24GB of memory, since the README says it is necessary
- Windows or macOS users, since the README says the code is currently tested only on Linux
- Anyone wanting a point-and-click tool, since setup involves conda, CUDA and compiled dependencies
Trade-offs
TRELLIS
- Requires a high-end NVIDIA GPU and tested only on Linux, per the README
- Text-conditioned models are described by the authors as less creative and detailed than image-conditioned ones
- Installation involves many dependencies and CUDA version considerations that the README warns may take a while
TRELLIS.2
- Requires a high-end NVIDIA GPU and a heavy dependency stack with CUDA compilation
- Only tested on Linux according to the README; the README also lists no Windows or macOS support
- Exported GLB is opaque by default, so transparency requires manual setup in 3D software
Getting started
TRELLIS
Clone the repository with submodules
git clone --recurse-submodules https://github.com/microsoft/TRELLIS.gitEnter the project folder
cd TRELLISTRELLIS.2
Clone the repository with submodules
git clone -b main https://github.com/microsoft/TRELLIS.2.git --recursiveEnter the project directory
cd TRELLIS.2Frequently asked questions
What is the difference between TRELLIS and TRELLIS.2?
TRELLIS: Generates 3D assets from text or images, exportable as meshes, Gaussians, or radiance fields. TRELLIS.2: Open model that turns a single image into a 3D asset with PBR materials, on NVIDIA GPUs. TRELLIS suits researchers exploring text- or image-to-3d generation, while TRELLIS.2 suits researchers and developers experimenting with image-to-3d generation.
Are TRELLIS and TRELLIS.2 free?
TRELLIS: Free and open source. TRELLIS.2: Free and open source.
Is TRELLIS or TRELLIS.2 more popular?
TRELLIS has more GitHub stars (14.2k) than TRELLIS.2 (12.6k). Popularity isn't the same as fit — check which one matches your use case above.
What are other alternatives to TRELLIS and TRELLIS.2?
Other options people compare them with include Shap-E.
Keep comparing
Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.