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Flame vs Dear ImGui

Which should you use? A side-by-side look at what each one does, who it suits, what it costs, how hard it is to set up, and where each falls short.

Flame

Open source · MIT

A game engine for building 2D games with Flutter and Dart.

Dear ImGui

Open source · MIT

A lightweight C++ library for building immediate-mode graphical user interfaces, mainly for tools and games.

The short answer

Choose Flame if you need…

  • Flutter developers who want to add a game to an app
  • Developers making 2D games in Dart
  • Learners exploring game loops and component systems with a familiar language
  • Teams that want optional bridge packages for physics, tile maps, or animation tools

Choose Dear ImGui if you need…

  • Game developers who want an in-engine debug or tools panel
  • C++ developers building internal tools that need a quick interface
  • Developers who want a small GUI library with few dependencies

Side-by-side

FlameDear ImGui
TypeLibraryLibrary
PriceFree and open sourceFree and open source
LicenceMITMIT
GitHub stars10.8k76.9k
Setup difficultyIntermediateIntermediate
How you get itInstall with a package managerClone and build from source
Main languageDartC++
Last code update4 days ago7 days ago

What each one is

Flame

Flame is a game engine built on Flutter, the Google UI toolkit, and written in Dart. It provides common game building blocks such as a game loop, a component system, collision detection, input handling, sprites and animations, and effects. It is meant for developers who want to make games using Flutter instead of a dedicated game engine.

Dear ImGui

Dear ImGui is a C++ library for drawing graphical user interfaces such as buttons, sliders, and windows. It is described as bloat-free with minimal dependencies, and it is commonly used for debug panels and tools inside games and other software. The README provided to me was empty, so this description relies mainly on the repository's description and topics.

Best for

Flame

  • Flutter developers who want to add a game to an app
  • Developers making 2D games in Dart
  • Learners exploring game loops and component systems with a familiar language
  • Teams that want optional bridge packages for physics, tile maps, or animation tools

Dear ImGui

  • Game developers who want an in-engine debug or tools panel
  • C++ developers building internal tools that need a quick interface
  • Developers who want a small GUI library with few dependencies

Strengths

Flame

  • Official bridge packages connect it to many tools, including Tiled, Rive, Spine, and Box2D physics
  • Documentation, a browser-based examples site, and tutorials are linked from the README
  • Active project with a large community on Discord and a recent push date

Dear ImGui

  • Described as bloat-free with minimal dependencies
  • Widely starred and actively pushed, with a v1.93.0 release listed
  • Released under the permissive MIT license

Not ideal for

Flame

  • People who need a full visual editor, since the README describes a code-first engine and does not mention one
  • Teams building large 3D games, because the README calls the 3D package experimental
  • Non-programmers, since it requires writing Dart code

Dear ImGui

  • People who want a ready-made desktop app with no coding, since this is a library for developers
  • Teams that need a native-looking, polished end-user interface out of the box, because the README provided does not establish this

Trade-offs

Flame

  • Tied to the Flutter ecosystem, so it is not a good choice if you do not want to use Flutter or Dart
  • The README notes that main-branch docs can be newer than the published docs site, so version mismatches are possible
  • The 3D package is labeled experimental

Dear ImGui

  • The README was not available to verify features, APIs, or setup details
  • Release v1.93.0 is listed without binaries, so you build from source
  • Being a library, it requires C++ programming to use

Getting started

Flame

Add Flame to a Flutter project

git clone https://github.com/flame-engine/flame
Step-by-step guide: how to use Flame

Dear ImGui

Clone the repository

git clone https://github.com/ocornut/imgui
Step-by-step guide: how to use Dear ImGui

Frequently asked questions

What is the difference between Flame and Dear ImGui?

Flame: A game engine for building 2D games with Flutter and Dart. Dear ImGui: A lightweight C++ library for building immediate-mode graphical user interfaces, mainly for tools and games. Flame suits flutter developers who want to add a game to an app, while Dear ImGui suits game developers who want an in-engine debug or tools panel.

Are Flame and Dear ImGui free?

Flame: Free and open source. Dear ImGui: Free and open source.

Is Flame or Dear ImGui more popular?

Dear ImGui has more GitHub stars (76.9k) than Flame (10.8k). Popularity isn't the same as fit — check which one matches your use case above.

What are other alternatives to Flame and Dear ImGui?

Other options people compare them with include Godot, Phaser, EnTT, PlayCanvas, Jolt Physics.

Keep comparing

Built from our catalogue entries for both products: open-source details come from each project's README (AI-assisted, refreshed weekly) and GitHub data; AI-tool details are editorial. Spotted something wrong? Let us know from either product's page.